

9 done right.” It just feels really good to zip around from one enemy to the next, tagging them all in a more kinetic way than the franchise’s namesake, Gunvolt, allows for with his bullet tagging.

If I want to be a little harsher on Beck, one could even say it’s like “ Mighty No. 9 in reverse,” in as positive a way as that can be taken. I described the style of dashing into enemies to target them as a sort of “ Mighty No. As it so happens, there are some major divergences here, particularly in gameplay. Part of that is because that first entry was so good, any major divergence from what it brought to the table would be a true roll of the dice. As it is, Gunvolt Chronicles: Luminous Avenger iX 2 already has a high bar to clear set by its predecessor, but I’m not quite sure it manages to do so. I point this out because I worry that history might repeat itself here. When I reviewed it for Nintendo Force magazine, I gave it an 8.5, which is pretty good. I’m still no fan of the final boss, but I really did enjoy the time I spent playing through it. If I’m being honest, looking back, I feel like my words were perhaps harsher than my feelings towards the game. I have my reasons (and will be going into some of them tomorrow), but I’m going to try to break this habit as soon as possible.Ī few years ago, I reviewed the first Gunvolt Chronicles: Luminous Avenger iX. Yeah, this review is maybe a little bit overdue.
